What else is out there

Posted by admin on November 7th, 2008 filed in Uncategorized
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is there anything out there that resembles a choose your own adventure game for the mobile phone?

not that i can see - attached are a couple of picture of the classic book, they have recently re-released a DVD adventure version of the series, but I dont believe anyone has actually thought about translating it into a mobile phone context.

I have had it mentioned to me that there is a discourse of people in japan that release these sorts of apps into competitions, but can find much evidence online about them….

The Cave of Time


The flow chart

Posted by admin on November 7th, 2008 filed in Just to say..., Pictures
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well the flow chart has been written to acompany the story, which has also been written in bullet form, it really hard to write something of worth to a non linear narrative.  I ave decided to re’write it and apply it to the different sections of the flow chart.  The design document is also avail for download here.

Flow Chart

Design Document


Thinking About Thinking

Posted by admin on October 22nd, 2008 filed in Case Study, Just to say..., Pictures, Research, Sites
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This is the final piece of writing I did for this research portfolio, to re-cap, it is an analysis on Generative Art, and Generative Music.  The case study is Mileece the emotional plant lady to has developed a way to make plants sing.

Click the link to download the PDF

Thanks for reading, and watch this space for future productions.

Generative Art/Music - Case Study Millece


ArcadiA Legends - the ametide amulet

Posted by admin on October 10th, 2008 filed in Just to say..., Pictures, Research
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the opening screen for the mobile game

ArcadiA Legends - the ametide amulet


A new production

Posted by admin on October 10th, 2008 filed in Just to say...
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Welcome to the new look production log, previously known as ‘thinking about thinking’ the paper that was written for that blog is available HERE.

This blog has now become the production log for a brand new project.  A mobile phone game called ArcadiA Legends, this will be a choose your own adventure story for mobiles.

On this blog I will be posting ideas, notes, images and demo’s of the application as it is produced.  If anyone has any questions or comments please feel free to add them!!!


Ah Ben Fry - you are a genius

Posted by admin on May 26th, 2008 filed in Just to say..., Research
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So just looking into a little bit more about processing, and apparently processing’s daddy has written a book with the following blurb - perhaps i should use it on my front cover!!

Visualizing Data Visualizing Data
Ben Fry.
Published December 2007, O’Reilly. 384 pages. Paperback.
Order from Amazon.com

The O’Reilly website says, “How you can take advantage of data that you might otherwise never use? With the help of a powerful new programming environment [Processing], this book helps you represent data accurately on the Web and elsewhere, complete with user interaction, animation, and more. You’ll learn basic visualization principles, how to choose the right kind of display for your purposes, and how to provide interactive features to design entire interfaces around large, complex data sets.”

perhaps i should buy this one!!!


The deletion!

Posted by admin on May 26th, 2008 filed in Just to say...
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I made the decision to write out the bridge to cultural memory bit in this essay since i only have 3000 words to go with, and I think this question was a little big for this project.  However its not being totally discounted as an area that could be addressed in a dissertation instead.  For the time being I am just going to leave it an an exploration of generative art - and the different ways in which abstract data can be represented as image or sound.


Generative Grammar….

Posted by admin on May 26th, 2008 filed in Just to say..., Research
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been doing some further research into the field on generative grammar, but unfortunately there doesn’t seem to be much availability on the internet about this stuff.  It gets quite hectic researching anything generative because there is a fine line between art and science, and unfortunately when it come to the science and math part, I loose it!

I know that the origins of Generative Art lay inside AI and in Generative Poetry all developed in the 1950’s 60’s and 70’s.  the rest is equations!!  The problem in understanding generative grammar is you have to understand semantics and linguistics.

The wiki quote stands at something like this….

As a part of theoretical linguistics, generative grammar is the study of syntax.  By syntax we mean the set of rules the language does by in order to present a logical sentence.  Therefore, Generative Grammar needs to work within these rules of syntax in order to predict certain combinations of words that will form a grammatical sentence.

These theories were coined by Noam Chomsky and I have managed to find an academic text that he has written that I will quote in my port folio.

I feel its really important to stress these points since the origins of Generative Art and Generative Music  are obviously placed here in Generative Grammar.

Link to the wiki article 

and a link to Noam Chomsky’s article on generative grammar here


SuperCollider

Posted by admin on May 25th, 2008 filed in Case Study
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The program that Mileece used to generate the algorithms for the emotional plants was SuperCollider, this is an openSource program that seems to share similarities with Processing.

From the SuperCollider Wiki:

“SuperCollider is an object oriented programming environment for real-time audio and video processing. It is one of the finest and most versatile environments for signal processing and especially for creating music applications of all kinds, such as complete compositions, interactive performances, installations etc.”

(Mcartney, J. [1996], SuperCollider Wiki, accessed 25 May 2008, from here)

 

I’ll post up some more information on SuperCollider as I collect it, I am looking into downloading it and trying out one of the tutorials.  As the quote above says its used to process signals in real-time and is good for creating music applications.

 Since Mileece is being illusive the only way I can really understand her work is to see if I can work out her method!

 

 


Its Hydious I know….

Posted by admin on May 25th, 2008 filed in Case Study, Research
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I haven’t posted on here for over a month now, and I’m not gonna lie, I simply haven’t had the time.  But in saying this that doesn’t mean that I havent been extending my research into this subject, and man have I found some interesting stuff.  At this point I am compiling my portfolio, I am on the beginning stages at the moment and just considering how to work in the theory side of generative music.  I’m going to post up some links in my next post to the Rene Woller article on Generative Music.

In the meantime here is a bulk print of the research I have done over the past months:

Mileece:

ACCESSED ON MARCH 24TH 2008
Mileece – Emotional Plants

Her My Space Page

Mileece Biography

This was a letter I mailed to her through mySpace:

‘I am a uni student at London South Bank University.  I am came to see you at dorkfest 2006, and saw the living plants display.  Man i was so inspired!! it was stunning - and i’ve been trying to track you down since!

I am approaching my final year and have been asked to choose a case study for a research project and i would like to use you if you dont mind!

I was wondering if could recommend anywhere I may be able to get a copy of ‘Formations’?

Anyways it would be a pleasure to hear back from you, and would hope you will be available for any questions I might have regarding my case study?

Kinds Regards
Brandon Keady

A BLOG ENTRY ON MILEECE BY Eliot Van Buskirk

and this was my comment I posted
Reply to eliot’s blog entry
hey eliot -
i’m writing a research paper on Mileece, and was wondering if you had gathered any more inforamtion on her?

I went and saw her perform this plant technique in london a few years ago - was amazing!!

how much do you know about this kind of generative art?

B